Hey boys and girls!
It's been a while since i've moved to artstation website and posted something art-related, but now it's time - I have quiet a interesting thing to share with you.
Last months I've been working at AnvioVR company, which making free-roaming multiplayer full body VR games. What is this you might ask? Basically, this is game where you have VR computer set-up right at your backpack, plenty of space to walk (currently it's 10x15 meters rooms) and interact with virtual environments and enemies. Here's a video how it actually looks in real life.
I've always been pc-gamer and never had enough fun of any VR games (except robo-recall i suppose), but this ability to freely move your body in fake environment is like... wow! Project caught me a few minutes, and I've been honored to joined dev team to help with new upcoming sci-fi game, based on Unreal Engine 4.
It's gonna be a story of 2-4 space marines in heavy-robotic suites, you - one of them. You arriving to abandoned station on far-far located colony planet and need to investigate what happend with lab and reactor, fix any issues and prepare place for upcoming engineers. Gameplaywise It's mix of dead-space, alien isolation, chronicles of riddick movie and etc =) There will be scary parts, bunch of enemies to shoot, different guns, bosses, high-speed thavelling, huge open environments, teamwork and more. Sadly I had to switch company and will see final game only after release as default visitor =)
I've been responsible to fix existing environment issues, block out new levels, assembling using current assets, model missing parts and set up lighting.
Here is a WIP example of one of the game environements - this is second level player will visit. As players enter it fist time they appear at bottom floor and see what something's definitely happed here - creepy sounds, emergency lights and something else you'have to investigate by yourself =) On the way back players walk through same level again, but at the top floor. At that stage reactor should be already fixed, that's why level have different lighting scenario.
Personally I highly recomend to visit something similar at you location and try this gameplay by yourself.