Andrey Lukashov
Andrey Lukashov
Art Producer @ Motorsport Games
Moscow, Russia

Summary

Always passioned working with interactive stuff — blinking lights, whooping sounds, fancy moving pictures and and other such things. Started as engineer, then 7 years of professional sound design for TV and music production, then moved into game industry.

Prop modeller 🠒 Environment artist 🠒 Senior Environment Artist 🠒 Technical artist 🠒 Lead 3D Artist 🠒 Producer.

Focused mainly on environment related things in Unreal Engine - technical and environment art, procedurals and art-related in-game systems.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingLevel DesignWeapon ModelingVehicle ModelingSound DesignPBR TexturingOptimizationVRProcedural TexturingProcedural ModellingLevel artsubstanceBlueprint ScriptingLevel BlockoutLevel architecture

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance Alchemist
Substance Alchemist
Substance B2M
Substance B2M
Substance Source
Substance Source
Houdini
Houdini
SpeedTree
SpeedTree
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Photoshop
Photoshop
Premiere
Premiere
Mischief
Mischief
World Creator
World Creator
World Machine
World Machine
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
xNormal
xNormal
MakeHuman
MakeHuman
Quixel Mixer
Quixel Mixer
FMOD
FMOD
Character Creator
Character Creator
InstaLOD
InstaLOD

Productions

  • Untitled 1
    • Video Game
      Twistedland VR
    • Year
      2021
    • Role
      Studio director / Producer
    • Company
      DGMA
  • Library capsule 600x900
    • Video Game
      Galactic Rangers VR
    • Year
      2019
    • Role
      Studio director / Producer
    • Company
      DGMA
  • Library capsule 600x900
    • Video Game
      Let's Go! Skiing VR
    • Year
      2019
    • Role
      Producer
    • Company
      DGMA
  • Lostsanctuary
    • Video Game
      Lost Sanctuary VR
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      AnvioVR
  • Stationzarya
    • Video Game
      Station Zarya Last Frontier VR
    • Year
      2019
    • Role
      Lead environment artist
    • Company
      AnvioVR
  • 2
    • Video Game
      Warhold
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      InQuake Softworks

Experience

  • Art Producer at Motorsport Games
    November 2020 - Present

    NDA

  • Studio director & CTO at DGMA
    Moscow
    May 2019 - November 2020

    Executive producer, team lead and product owner.

    Responsible for whole VR game development process.

    Team and task management

    3d art creation - assets, materials, rig, animation

    Scene performance optimisation

    Ingame cinematic scene animation

    Environment lighting

    Blueprint scripting, UI logic, assets localisation

    Sound design and ingame sound logic

    Web-development

    Content management

    Network administration

  • Lead 3d environment artist at Anvio VR
    Moscow, Russia
    October 2018 - May 2019

    Environment artist team management, training.

    Asset and scene optimisation for VR usage.

    Level architecture, level design, lighting.

    High and low poly prop modelling.

    PBR materials production.

    Blueprint scripting.

  • Lead 3d artist at motorsport.com
    Moscow
    June 2018 - October 2018

    Ununnounced NASCAR-themed UE4 project preproduction.

    Artists team management, training.

    3d content production tasks distribution and inspection, pipeline setup.

    High and low poly modelling, sculpting, retopology, texturing.

    PBR material and UE4 master shader production.

    Level design, lighting.

    Blueprint scripting.

  • Level artist at Anvio VR
    Moscow, Russia
    June 2018 - August 2018

    Prop modelling/sculpting/texturing.

    UE4 level design, lighting.

    Cinematic scene animation.

  • Lead 3D environment artist at InQuake softworks
    Moscow, Russia
    August 2016 - July 2018

    Environment 3d content production pipeline setup for Warhold game.

    High and low poly modelling, sculpting, retopology, texturing, lod-making for environment assets.

    PBR material and UE4 master shader production.

    Level design, lighting, testing and scene optimisation.

    Blueprint scripting.

  • Sound Recording Engineer at ToT Zvuk Sound Recording Studio
    Moscow, Russia
    May 2012 - August 2016

    Acoustic studio setup.

    Hardware installation, technical support, repairing.

    Vocal and instrument recording, mixing and mastering.

    TV show and adv audio production.

  • Mediasystems engineer at Digisky
    Moscow, Russia
    August 2013 - July 2015

    Worked at complex LED and projection installations, digital signage and augmented reality business products.

    Hardware installation, technical support.

    Audio-video content management for installed systems.